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TaoVhal

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TaoVhal last won the day on September 23

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  1. I think a reasonable trade off would be the "reduced" magic immunity, but without the HP/SP nerf, if people are truly concerned about it. (I believe it is 40% on the server info page)
  2. It isn't sudden, it was on the server information page. It's been on there since the server opened. The card information was just changed to match the server information page recently.
  3. Hello~ Suggestion: Return GTB card to as printed on RMS. (Immune to all magic, Doubled SP usage) Argument: I believe you've nerfed GTB a little bit too hard. While yes, the card is very powerful (when not adjusted or limited where it can be used), its been nerfed into a complete garbage pile. Currently for those that don't know, GTB offers a 40% reduction of magic, at the cost of 50% of MAX HP/SP and Doudble SP Usage. This nerf appears to come (no offense) from people who don't understand that the card has already been nerfed on this server by disallowing its usage in WoE, arguably where it is the most useful. I'm not sure any effect in the game that is meant to be defensive, can properly function even in PVE, let alone PVP, with a -50% total hp/sp clause attached to it. As a reminder: Wearing GTB means you are not wearing a thara card, thus even in "full reducts" from an endowed opponent (pvp) you are only at best getting about 15% reductions. (I'm not sure there is any PVE situation that I would ever put on -50% hp/sp) Give the cards infamous nature and the fact many people farm GTB for the hopes of getting it, having the reward be so bad, it's a bit insulting to players time and efforts. The gold from GTB is honestly more useful then the card currently. Note: I personally don't have the card, but friends do, and I've seen this discussion on discord. I wanted to bring it to the forefront of the forums and people can discuss the matter.
  4. I know we needed a solution to people getting stuck in their own traps, although I think that has been resolved now. However not being effected by your own quagmire, or mine field, in conjunction with the ranged skill glitch that is allowing insane distance on ranged skills... Things are a bit silly. Also... wasn't there normally a trap limit in PVE/PVP?
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